MonkeyMods And WoW v1.10
I finally got on the new test servers to try my mods. I didn't spend too much time but everything apeared to be working fine.
Everything except MonkeySpeed in Trisfal Glades. The speed calculated was about 50% slower than normal, which would be ok, simply executing "/mscalibrate" while running at 100% will re-calibrate. But the speed was jumpy and was showing up +/- 3% from normal running speed. So if all the zones have wonky map position scales like that, MonkeySpeed might be rendered useless. But more testing is needed there.
Just a note about WoW v1.10, it looks like Blizzard is cracking down on the frowned upon mod behaviors such as hooking the movement functions. This is breaking a lot of mods, not all of which are "evil."
Everything except MonkeySpeed in Trisfal Glades. The speed calculated was about 50% slower than normal, which would be ok, simply executing "/mscalibrate" while running at 100% will re-calibrate. But the speed was jumpy and was showing up +/- 3% from normal running speed. So if all the zones have wonky map position scales like that, MonkeySpeed might be rendered useless. But more testing is needed there.
Just a note about WoW v1.10, it looks like Blizzard is cracking down on the frowned upon mod behaviors such as hooking the movement functions. This is breaking a lot of mods, not all of which are "evil."
Labels: MonkeyMods

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